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Fortunately, solving key puzzles or finding important items restores some peace of mind, and there are "sanity potions" to discover as well. Finding light will restore your vision to normal, but not permanently recover your sanity.
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Staying in the dark for too long causes him to panic, which blurs and wavers the screen, making him harder to control. While Daniel does have a health meter to monitor, far more important is his sanity gauge. If you think it’d be hard to keep your wits about you under these circumstances, you’re more right than you know. Oh, and you have to do all this in oppressive, eerie darkness without falling prey to the horrifying creatures stalking the halls. Many areas are on the verge of collapse, however, so you’ll often need to find alternate routes past broken columns, floods, and cave-ins, not to mention a few locked doors and mechanical obstacles. Amnesia takes places entirely within an old Prussian castle, but it’s a massive, sprawling structure, so there’s plenty of ground to cover, your virtual head bobbing in step as you go. You eventually do start to piece together a troubling 19th century backstory through notes and diary pages found scattered around, but the main emphasis here is all about exploration. You’re all alone (or are you?) in a terrifying environment, and the only goal is to survive until you’re out, and hopefully rediscover the details of your lost past in the process. The amnesiac protagonist idea has been played out countless times before, but its simplicity is perfectly suited to the premise here. You cling only to the vague recollection of your name, Daniel, along with a disturbing sense that some kind of “shadow” is hunting you. As the game’s title suggests, you awaken in a desolate castle with no real memory of who you are or how you got into your current predicament. I’d tell you what Amnesia is all about, but I forget. I’ve had the chance to play through the first few hours of the game, and I can already assure horror fans that another unsettling, potentially-pants-peeing adventure awaits. Amnesia: The Dark Descent is not part of the Penumbra series, but the latest title by Swedish studio Frictional Games is clearly a spiritual successor.
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The first-person “survival horror” game placed a heavy emphasis on physics and puzzle-solving over action, and as the series progressed through a full sequel and final expansion, eventually even the last-resort combat was dropped altogether.
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When Penumbra: Overture first emerged in 2007, it defied easy classification.
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